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Spell List
BARD SPELLS
0-LEVEL BARD SPELLS (CANTRIPS)
Spell Name |
Brief Description |
Dancing Lights: |
Creates torches or other lights. |
Daze: |
Humanoid creature of 4 HD or less loses next action. |
Detect Magic: |
Detects spells and magic items within 60 ft. |
Flare: |
Dazzles one creature (–1 on attack rolls). |
Ghost Sound: |
Figment sounds. |
Know Direction: |
You discern north. |
Light: |
Object shines like a torch. |
Lullaby: |
Makes subject drowsy; –5 on Spot and Listen checks, –2
on Will saves against sleep. |
Mage Hand: |
5-pound telekinesis. |
Mending: |
Makes minor repairs on an object. |
Message: |
Whispered conversation at distance. |
Open/Close: |
Opens or closes small or light things. |
Prestidigitation: |
Performs minor tricks. |
Read Magic: |
Read scrolls and spellbooks. |
Resistance: |
Subject gains +1 on saving throws. |
Summon Instrument: |
Summons one instrument of the
caster’s choice. |
1ST-LEVEL BARD SPELLS
2ND-LEVEL BARD SPELLS
Spell Name |
Brief Description |
Alter Self: |
Assume form of a similar creature. |
Animal
Messenger: |
Sends a Tiny animal to a specific place. |
Animal Trance: |
Fascinates 2d6 HD of animals. |
Blindness/Deafness: |
Makes subject blind or deaf. |
Blur: |
Attacks miss subject 20% of the time. |
Calm Emotions: |
Calms creatures, negating emotion effects. |
Cat’s Grace: |
Subject gains +4 to Dex for 1 min./level. |
Cure
Moderate Wounds: |
Cures 2d8 damage +1/level (max +10). |
Darkness: |
20-ft. radius of supernatural shadow. |
Daze Monster: |
Living creature of 6 HD or less loses next action. |
Delay Poison: |
Stops poison from harming subject for 1 hour/ level. |
Detect
Thoughts: |
Allows “listening” to surface thoughts. |
Eagle’s
Splendor: |
Subject gains +4 to Cha for 1 min./level. |
Enthrall: |
Captivates all within 100 ft. + 10 ft./level. |
Fox’s Cunning: |
Subject gains +4 to Int for 1 min./level. |
Glitterdust: |
Blinds creatures, outlines invisible creatures. |
Heroism: |
Gives +2 on attack rolls, saves, skill checks. |
Hold Person: |
Paralyzes one humanoid for 1 round/level. |
Hypnotic
Pattern: |
Fascinates (2d4 + level) HD of creatures. |
Invisibility: |
Subject is invisible for 1 min./level or until it
attacks. |
Locate Object: |
Senses direction toward object (specific or type). |
Minor Image: |
As silent image, plus some sound. |
Mirror Image: |
Creates decoy duplicates of you (1d4 +1 per three
levels, max 8). |
Misdirection: |
Misleads divinations for one creature or object. |
Pyrotechnics: |
Turns fire into blinding light or choking smoke. |
Rage: |
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
Scare: |
Panics creatures of less than 6 HD. |
Shatter: |
Sonic vibration damages objects or crystalline
creatures. |
Silence: |
Negates sound in 15-ft. radius. |
Sound Burst: |
Deals 1d8 sonic damage to subjects; may stun them. |
Suggestion: |
Compels subject to follow stated course of action. |
Summon Monster
II: |
Calls extraplanar creature to fight for you. |
Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
Tongues: |
Speak any language. |
Whispering
Wind: |
Sends a short message 1 mile/level. |
3RD-LEVEL BARD SPELLS
Spell Name |
Brief Description |
Blink: |
You randomly vanish and reappear for 1 round/level. |
Charm Monster: |
Makes monster believe it is your ally. |
Clairaudience/Clairvoyance: |
Hear or see at a distance for 1 min./level. |
Confusion: |
Subjects behave oddly for 1 round/level. |
Crushing Despair: |
Subjects take –2 on attack rolls, damage rolls, saves,
and checks. |
Cure Serious
Wounds: |
Cures 3d8 damage +1/level (max +15). |
Daylight: |
60-ft. radius of bright light. |
Deep Slumber: |
Puts 10 HD of creatures to sleep. |
Dispel Magic: |
Cancels magical spells and effects. |
Displacement: |
Attacks miss subject 50%. |
Fear: |
Subjects within cone flee for 1 round/level. |
Gaseous Form: |
Subject becomes insubstantial and can fly slowly. |
Geas, Lesser: |
Commands subject of 7 HD or less. |
Glibness: |
You gain +30 bonus on Bluff
checks, and your lies can escape magical discernment. |
Good Hope: |
Subjects gain +2 on attack rolls, damage rolls, saves,
and checks. |
Haste: |
One creature/level moves faster, +1 on attack rolls,
AC, and Reflex saves. |
Illusory
Script M: |
Only intended reader can decipher. |
Invisibility
Sphere: |
Makes everyone within 10 ft. invisible. |
Major Image: |
As silent image, plus sound, smell and thermal effects. |
Phantom Steed: |
Magic horse appears for 1 hour/level. |
Remove Curse: |
Frees object or person from curse. |
Scrying F: |
Spies on subject from a distance. |
Sculpt Sound: |
Creates new sounds or changes existing ones. |
Secret Page: |
Changes one page to hide its real content. |
See Invisibility: |
Reveals invisible creatures or objects. |
Sepia Snake
Sigil M: |
Creates text symbol that immobilizes reader. |
Slow: |
One subject/level takes only one action/round, –2 to
AC and attack rolls. |
Speak with
Animals: |
You can communicate with animals. |
Summon
Monster III: |
Calls extraplanar creature to fight for you. |
Tiny
Hut: |
Creates shelter for ten creatures. |
4TH-LEVEL BARD SPELLS
Spell Name |
Brief Description |
Break
Enchantment: |
Frees subjects from enchantments, alterations, curses,
and petrification. |
Cure
Critical Wounds: |
Cures 4d8 damage +1/level (max +20). |
Detect Scrying: |
Alerts you of magical eavesdropping. |
Dimension Door: |
Teleports you short distance. |
Dominate
Person: |
Controls humanoid telepathically. |
Freedom
of Movement: |
Subject moves normally despite impediments. |
Hallucinatory
Terrain: |
Makes one type of terrain appear like another (field
into forest, or the like). |
Hold Monster: |
As hold person, but any creature. |
Invisibility,
Greater: |
As invisibility, but subject can attack and stay
invisible. |
Legend Lore
M F: |
Lets you learn tales about a person, place, or thing. |
Locate
Creature: |
Indicates direction to familiar creature. |
Modify Memory: |
Changes 5 minutes of subject’s memories. |
Neutralize
Poison: |
Immunizes subject against poison, detoxifies venom in
or on subject. |
Rainbow
Pattern: |
Lights fascinate 24 HD of creatures. |
Repel Vermin: |
Insects, spiders, and other vermin stay 10 ft. away. |
Secure Shelter: |
Creates sturdy cottage. |
Shadow
Conjuration: |
Mimics conjuring below 4th level, but only 20% real. |
Shout: |
Deafens all within cone and deals 5d6 sonic damage. |
Speak with
Plants: |
You can talk to normal plants and plant creatures. |
Summon Monster
IV: |
Calls extraplanar creature to fight for you. |
Zone of
Silence: |
Keeps eavesdroppers from overhearing conversations. |
5TH-LEVEL BARD SPELLS
Spell Name |
Brief Description |
Cure
Light Wounds, Mass: |
Cures 1d8 damage +1/level for many creatures. |
Dispel
Magic, Greater: |
As dispel magic, but +20 on check. |
Dream: |
Sends message to anyone sleeping. |
False Vision
M: |
Fools scrying with an illusion. |
Heroism,
Greater: |
Gives +4 bonus on attack rolls, saves, skill checks;
immunity to fear; temporary hp. |
Mind Fog: |
Subjects in fog get –10 to Wis and Will checks. |
Mirage Arcana: |
As hallucinatory terrain, plus structures. |
Mislead: |
Turns you invisible and creates illusory double. |
Nightmare: |
Sends vision dealing 1d10 damage, fatigue. |
Persistent
Image: |
As major image, but no concentration required. |
Seeming: |
Changes appearance of one person per two levels. |
Shadow Evocation: |
Mimics evocation of lower than 5th level, but only 20%
real. |
Shadow Walk: |
Step into shadow to travel rapidly. |
Song of Discord: |
Forces targets to attack each other. |
Suggestion, Mass: |
As suggestion, plus one subject/level. |
Summon
Monster V: |
Calls extraplanar creature to fight
for you. |
6TH-LEVEL BARD SPELLS
Spell Name |
Brief Description |
Analyze
Dweomer F: |
Reveals magical aspects of subject. |
Animate
Objects: |
Objects attack your foes. |
Cat’s Grace, Mass: |
As cat’s grace, affects one subject/level. |
Charm
Monster, Mass: |
As charm monster, but all within 30 ft. |
Cure
Moderate Wounds, Mass: |
Cures 2d8 damage +1/level for many creatures. |
Eagle’s
Splendor, Mass: |
As eagle’s splendor, affects one subject/level. |
Eyebite: |
Target becomes panicked, sickened, and comatose. |
Find the Path: |
Shows most direct way to a location. |
Fox’s
Cunning, Mass: |
As fox’s cunning, affects one subject/level. |
Geas/Quest: |
As lesser geas, plus it affects any creature. |
Heroes’ Feast: |
Food for one creature/level cures and grants combat
bonuses. |
Irresistible
Dance: |
Forces subject to dance. |
Permanent
Image: |
Includes sight, sound, and smell. |
Programmed
Image M: |
As major image, plus triggered by event. |
Project Image: |
Illusory double can talk and cast spells. |
Scrying, Greater: |
As scrying, but faster and longer. |
Shout, Greater: |
Devastating yell deals 10d6 sonic damage; stuns
creatures, damages objects. |
Summon Monster
VI: |
Calls extraplanar creature to fight for you. |
Sympathetic
Vibration: |
Deals 2d10 damage/round to freestanding structure. |
Veil: |
Changes appearance of group of
creatures. |
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