| Spell Name | Brief Description |
| Break Enchantment: | Frees subjects from enchantments, alterations, curses, and petrification. |
| Cure Serious Wounds: | Cures 3d8 damage +1/level (max +15). |
| Death Ward: | Grants immunity to death spells and negative energy effects. |
| Dispel Chaos: | +4 bonus against attacks by chaotic creatures. |
| Dispel Evil: | +4 bonus against attacks by evil creatures. |
| Holy Sword: | Weapon becomes +5, deals +2d6 damage against evil. |
| Mark of Justice: | Designates action that will trigger curse on subject. |
| Neutralize Poison: | Immunizes subject against poison, detoxifies venom in or on subject. |
| Restoration M: | Restores level and ability score drains. |