|
|
Spell List
DRUID SPELLS
0-LEVEL DRUID SPELLS (ORISONS)
1ST-LEVEL DRUID SPELLS
2ND-LEVEL DRUID SPELLS
3RD-LEVEL DRUID SPELLS
4TH-LEVEL DRUID SPELLS
5TH-LEVEL DRUID SPELLS
6TH-LEVEL DRUID SPELLS
Spell Name | Brief Description |
Antilife Shell: | 10-ft.-radius field hedges out living creatures. |
Bear’s Endurance, Mass: | As bear’s endurance, affects one subject/ level. |
Bull’s Strength, Mass: | As bull’s strength, affects one subject/level. |
Cat’s Grace, Mass: | As cat’s grace, affects one subject/level. |
Cure Light Wounds, Mass: | Cures 1d8 damage +1/level for many creatures. |
Dispel Magic, Greater: | As dispel magic, but +20 on check. |
Find the Path: | Shows most direct way to a location. |
Fire Seeds: | Acorns and berries become grenades and bombs. |
Ironwood: | Magic wood is strong as steel. |
Liveoak: | Oak becomes treant guardian. |
Move Earth: | Digs trenches and builds hills. |
Owl’s Wisdom, Mass: | As owl’s wisdom, affects one subject/level. |
Repel Wood: | Pushes away wooden objects. |
Spellstaff: | Stores one spell in wooden quarterstaff. |
Stone Tell: | Talk to natural or worked stone. |
Summon Nature’s Ally VI: | Calls creature to fight. |
Transport via Plants: | Move instantly from one plant to another of the same kind. |
Wall of Stone: | Creates a stone wall that can be shaped. |
7TH-LEVEL DRUID SPELLS
8TH-LEVEL DRUID SPELLS
9TH-LEVEL DRUID SPELLS
|