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Spell List
DRUID SPELLS
0-LEVEL DRUID SPELLS (ORISONS)
1ST-LEVEL DRUID SPELLS
2ND-LEVEL DRUID SPELLS
3RD-LEVEL DRUID SPELLS
4TH-LEVEL DRUID SPELLS
5TH-LEVEL DRUID SPELLS
6TH-LEVEL DRUID SPELLS
| Spell Name | Brief Description |
| Antilife Shell: | 10-ft.-radius field hedges out living creatures. |
| Bear’s Endurance, Mass: | As bear’s endurance, affects one subject/ level. |
| Bull’s Strength, Mass: | As bull’s strength, affects one subject/level. |
| Cat’s Grace, Mass: | As cat’s grace, affects one subject/level. |
| Cure Light Wounds, Mass: | Cures 1d8 damage +1/level for many creatures. |
| Dispel Magic, Greater: | As dispel magic, but +20 on check. |
| Find the Path: | Shows most direct way to a location. |
| Fire Seeds: | Acorns and berries become grenades and bombs. |
| Ironwood: | Magic wood is strong as steel. |
| Liveoak: | Oak becomes treant guardian. |
| Move Earth: | Digs trenches and builds hills. |
| Owl’s Wisdom, Mass: | As owl’s wisdom, affects one subject/level. |
| Repel Wood: | Pushes away wooden objects. |
| Spellstaff: | Stores one spell in wooden quarterstaff. |
| Stone Tell: | Talk to natural or worked stone. |
| Summon Nature’s Ally VI: | Calls creature to fight. |
| Transport via Plants: | Move instantly from one plant to another of the same kind. |
| Wall of Stone: | Creates a stone wall that can be shaped. |
7TH-LEVEL DRUID SPELLS
8TH-LEVEL DRUID SPELLS
9TH-LEVEL DRUID SPELLS
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