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Spell List
SORCERER/WIZARD SPELLS
0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)
School | Spell Name | Brief Description |
Abjuration | Resistance: | Subject gains +1 on saving throws. |
Conjuration | Acid Splash: | Orb deals 1d3 acid damage. |
Divination | Detect Poison: | Detects poison in one creature or small object. |
| Detect Magic: | Detects spells and magic items within 60 ft. |
| Read Magic: | Read scrolls and spellbooks. |
Enchantment | Daze: | Humanoid creature of 4 HD or less loses next action. |
Evocation | Dancing Lights: | Creates torches or other lights. |
| Flare: | Dazzles one creature (–1 on attack rolls). |
| Light: | Object shines like a torch. |
| Ray of Frost: | Ray deals 1d3 cold damage. |
Illusion | Ghost Sound: | Figment sounds. |
Necromancy | Disrupt Undead: | Deals 1d6 damage to one undead. |
| Touch of Fatigue: | Touch attack fatigues target. |
Transmutation | Mage Hand: | 5-pound telekinesis. |
| Mending: | Makes minor repairs on an object. |
| Message: | Whispered conversation at distance. |
| Open/Close: | Opens or closes small or light things. |
Universal | Arcane Mark: | Inscribes a personal rune (visible or invisible). |
| Prestidigitation: | Performs minor tricks. |
1ST-LEVEL SORCERER/WIZARD SPELLS
2ND-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
Abjuration | Arcane Lock M: | Magically locks a portal or chest. |
| Obscure Object: | Masks object against scrying. |
| Protection from Arrows: | Subject immune to most ranged attacks. |
| Resist Energy: | Ignores first 10 (or more) points of damage/attack from specified energy type. |
Conjuration | Acid Arrow: | Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
| Fog Cloud: | Fog obscures vision. |
| Glitterdust: | Blinds creatures, outlines invisible creatures. |
| Summon Monster II: | Calls extraplanar creature to fight for you. |
| Summon Swarm: | Summons swarm of bats, rats, or spiders. |
| Web: | Fills 20-ft.-radius spread with sticky spiderwebs. |
Divination | Detect Thoughts: | Allows “listening” to surface thoughts. |
| Locate Object: | Senses direction toward object (specific or type). |
| See Invisibility: | Reveals invisible creatures or objects. |
Enchantment | Daze Monster: | Living creature of 6 HD or less loses next action. |
| Hideous Laughter: | Subject loses actions for 1 round/level. |
| Touch of Idiocy: | Subject takes 1d6 points of Int, Wis, and Cha damage. |
Evocation | Continual Flame M: | Makes a permanent, heatless torch. |
| Darkness: | 20-ft. radius of supernatural shadow. |
| Flaming Sphere: | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
| Gust of Wind: | Blows away or knocks down smaller creatures. |
| Scorching Ray: | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
| Shatter: | Sonic vibration damages objects or crystalline creatures. |
Illusion | Blur: | Attacks miss subject 20% of the time. |
| Hypnotic Pattern: | Fascinates (2d4 + level) HD of creatures. |
| Invisibility: | Subject is invisible for 1 min./level or until it attacks. |
| Magic Mouth M: | Speaks once when triggered. |
| Minor Image: | As silent image, plus some sound. |
| Mirror Image: | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
| Misdirection: | Misleads divinations for one creature or object. |
| Phantom Trap M: | Makes item seem trapped. |
Necromancy | Blindness/Deafness: | Makes subject blinded or deafened. |
| Command Undead: | Undead creature obeys your commands. |
| False Life: | Gain 1d10 temporary hp +1/level (max +10). |
| Ghoul Touch: | Paralyzes one subject, which exudes stench that makes those nearby sickened. |
| Scare: | Panics creatures of less than 6 HD. |
| Spectral Hand: | Creates disembodied glowing hand to deliver touch attacks. |
Transmutation | Alter Self: | Assume form of a similar creature. |
| Bear’s Endurance: | Subject gains +4 to Con for 1 min./level. |
| Bull’s Strength: | Subject gains +4 to Str for 1 min./level. |
| Cat’s Grace: | Subject gains +4 to Dex for 1 min./level. |
| Darkvision: | See 60 ft. in total darkness. |
| Eagle’s Splendor: | Subject gains +4 to Cha for 1 min./level. |
| Fox’s Cunning: | Subject gains +4 Int for 1 min./level. |
| Knock: | Opens locked or magically sealed door. |
| Levitate: | Subject moves up and down at your direction. |
| Owl’s Wisdom: | Subject gains +4 to Wis for 1 min./level. |
| Pyrotechnics: | Turns fire into blinding light or choking smoke. |
| Rope Trick: | As many as eight creatures hide in extradimensional space. |
| Spider Climb: | Grants ability to walk on walls and ceilings. |
| Whispering Wind: | Sends a short message 1 mile/level. |
3RD-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
Abjuration | Dispel Magic: | Cancels magical spells and effects. |
| Explosive Runes: | Deals 6d6 damage when read. |
| Magic Circle against Chaos/Evil/Good/Law: | As protection spells, but 10-ft. radius and 10 min./level. |
| Nondetection M: | Hides subject from divination, scrying. |
| Protection from Energy: | Absorb 12 points/level of damage from one kind of energy. |
Conjuration | Phantom Steed: | Magic horse appears for 1 hour/level. |
| Sepia Snake Sigil M: | Creates text symbol that immobilizes reader. |
| Sleet Storm: | Hampers vision and movement. |
| Stinking Cloud: | Nauseating vapors, 1 round/level. |
| Summon Monster III: | Calls extraplanar creature to fight for you. |
Divination | Arcane Sight: | Magical auras become visible to you. |
| Clairaudience/Clairvoyance: | Hear or see at a distance for 1 min./level. |
| Tongues: | Speak any language. |
Enchantment | Deep Slumber: | Puts 10 HD of creatures to sleep. |
| Heroism: | Gives +2 bonus on attack rolls, saves, skill checks. |
| Hold Person: | Paralyzes one humanoid for 1 round/level. |
| Rage: | Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. |
| Suggestion: | Compels subject to follow stated course of action. |
Evocation | Daylight: | 60-ft. radius of bright light. |
| Fireball: | 1d6 damage per level, 20-ft. radius. |
| Lightning Bolt: | Electricity deals 1d6/level damage. |
| Tiny Hut: | Creates shelter for ten creatures. |
| Wind Wall: | Deflects arrows, smaller creatures, and gases. |
Illusion | Displacement: | Attacks miss subject 50%. |
| Illusory Script M: | Only intended reader can decipher. |
| Invisibility Sphere: | Makes everyone within 10 ft. invisible. |
| Major Image: | As silent image, plus sound, smell and thermal effects. |
Necromancy | Gentle Repose: | Preserves one corpse. |
| Halt Undead: | Immobilizes undead for 1 round/level. |
| Ray of Exhaustion: | Ray makes subject exhausted. |
| Vampiric Touch: | Touch deals 1d6/two levels damage; caster gains damage as hp. |
Transmutation | Blink: | You randomly vanish and reappear for 1 round/level. |
| Flame Arrow: | Arrows deal +1d6 fire damage. |
| Fly: | Subject flies at speed of 60 ft. |
| Gaseous Form: | Subject becomes insubstantial and can fly slowly. |
| Haste: | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
| Keen Edge: | Doubles normal weapon’s threat range. |
| Magic Weapon, Greater: | +1/four levels (max +5). |
| Secret Page: | Changes one page to hide its real content. |
| Shrink Item: | Object shrinks to one-sixteenth size. |
| Slow: | One subject/level takes only one action/round, –2 to AC, –2 on attack rolls. |
| Water Breathing: | Subjects can breathe underwater. |
4TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
Abjuration | Dimensional Anchor: | Bars extradimensional movement. |
| Fire Trap M: | Opened object deals 1d4 damage +1/level. |
| Globe of Invulnerability, Lesser: | Stops 1st- through 3rd-level spell effects. |
| Remove Curse: | Frees object or person from curse. |
| Stoneskin M: | Ignore 10 points of damage per attack. |
Conjuration | Black Tentacles: | Tentacles grapple all within 15 ft. spread. |
| Dimension Door: | Teleports you short distance. |
| Minor Creation: | Creates one cloth or wood object. |
| Secure Shelter: | Creates sturdy cottage. |
| Solid Fog: | Blocks vision and slows movement. |
| Summon Monster IV: | Calls extraplanar creature to fight for you. |
Divination | Arcane Eye: | Invisible floating eye moves 30 ft./round. |
| Detect Scrying: | Alerts you of magical eavesdropping. |
| Locate Creature: | Indicates direction to familiar creature. |
| Scrying F: | Spies on subject from a distance. |
Enchantment | Charm Monster: | Makes monster believe it is your ally. |
| Confusion: | Subjects behave oddly for 1 round/level. |
| Crushing Despair: | Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
| Geas, Lesser: | Commands subject of 7 HD or less. |
Evocation | Fire Shield: | Creatures attacking you take fire damage; you’re protected from heat or cold. |
| Ice Storm: | Hail deals 5d6 damage in cylinder 40 ft. across. |
| Resilient Sphere: | Force globe protects but traps one subject. |
| Shout: | Deafens all within cone and deals 5d6 sonic damage. |
| Wall of Fire: | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
| Wall of Ice: | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Illusion | Hallucinatory Terrain: | Makes one type of terrain appear like another (field into forest, or the like). |
| Illusory Wall: | Wall, floor, or ceiling looks real, but anything can pass through. |
| Invisibility, Greater: | As invisibility, but subject can attack and stay invisible. |
| Phantasmal Killer: | Fearsome illusion kills subject or deals 3d6 damage. |
| Rainbow Pattern: | Lights fascinate 24 HD of creatures. |
| Shadow Conjuration: | Mimics conjuration below 4th level, but only 20% real. |
Necromancy | Animate Dead M: | Creates undead skeletons and zombies. |
| Bestow Curse: | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
| Contagion: | Infects subject with chosen disease. |
| Enervation: | Subject gains 1d4 negative levels. |
| Fear: | Subjects within cone flee for 1 round/level. |
Transmutation | Enlarge Person, Mass: | Enlarges several creatures. |
| Mnemonic Enhancer F: | Wizard only. Prepares extra spells or retains one just cast. |
| Polymorph: | Gives one willing subject a new form. |
| Reduce Person, Mass: | Reduces several creatures. |
| Stone Shape: | Sculpts stone into any shape. |
5TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
Abjuration | Break Enchantment: | Frees subjects from enchantments, alterations, curses, and petrification. |
| Dismissal: | Forces a creature to return to native plane. |
| Mage’s Private Sanctum: | Prevents anyone from viewing or scrying an area for 24 hours. |
Conjuration | Cloudkill: | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
| Mage’s Faithful Hound: | Phantom dog can guard, attack. |
| Major Creation: | As minor creation, plus stone and metal. |
| Planar Binding, Lesser: | Traps extraplanar creature of 6 HD or less until it performs a task. |
| Secret Chest F: | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
| Summon Monster V: | Calls extraplanar creature to fight for you. |
| Teleport: | Instantly transports you as far as 100 miles/level. |
| Wall of Stone: | Creates a stone wall that can be shaped. |
Divination | Contact Other Plane: | Lets you ask question of extraplanar entity. |
| Prying Eyes: | 1d4 +1/level floating eyes scout for you. |
| Telepathic Bond: | Link lets allies communicate. |
Enchantment | Dominate Person: | Controls humanoid telepathically. |
| Feeblemind: | Subject’s Int and Cha drop to 1. |
| Hold Monster: | As hold person, but any creature. |
| Mind Fog: | Subjects in fog get –10 to Wis and Will checks. |
| Symbol of Sleep M: | Triggered rune puts nearby creatures into catatonic slumber. |
Evocation | Cone of Cold: | 1d6/level cold damage. |
| Interposing Hand: | Hand provides cover against one opponent. |
| Sending: | Delivers short message anywhere, instantly. |
| Wall of Force: | Wall is immune to damage. |
Illusion | Dream: | Sends message to anyone sleeping. |
| False Vision M: | Fools scrying with an illusion. |
| Mirage Arcana: | As hallucinatory terrain, plus structures. |
| Nightmare: | Sends vision dealing 1d10 damage, fatigue. |
| Persistent Image: | As major image, but no concentration required. |
| Seeming: | Changes appearance of one person per two levels. |
| Shadow Evocation: | Mimics evocation below 5th level, but only 20% real. |
Necromancy | Blight: | Withers one plant or deals 1d6/level damage to plant creature. |
| Magic Jar F: | Enables possession of another creature. |
| Symbol of Pain M: | Triggered rune wracks nearby creatures with pain. |
| Waves of Fatigue: | Several targets become fatigued. |
Transmutation | Animal Growth: | One animal/two levels doubles in size. |
| Baleful Polymorph: | Transforms subject into harmless animal. |
| Fabricate: | Transforms raw materials into finished items. |
| Overland Flight: | You fly at a speed of 40 ft. and can hustle over long distances. |
| Passwall: | Creates passage through wood or stone wall. |
| Telekinesis: | Moves object, attacks creature, or hurls object or creature. |
| Transmute Mud to Rock: | Transforms two 10-ft. cubes per level. |
| Transmute Rock to Mud: | Transforms two 10-ft. cubes per level. |
Universal | Permanency X: | Makes certain spells permanent. |
6TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
Abjuration | Antimagic Field: | Negates magic within 10 ft. |
| Dispel Magic, Greater: | As dispel magic, but +20 on check. |
| Globe of Invulnerability: | As lesser globe of invulnerability, plus 4th-level spell effects. |
| Guards and Wards: | Array of magic effects protect area. |
| Repulsion: | Creatures can’t approach you. |
Conjuration | Acid Fog: | Fog deals acid damage. |
| Planar Binding: | As lesser planar binding, but up to 12 HD. |
| Summon Monster VI: | Calls extraplanar creature to fight for you. |
| Wall of Iron M: | 30 hp/four levels; can topple onto foes. |
Divination | Analyze Dweomer F: | Reveals magical aspects of subject. |
| Legend Lore M F: | Lets you learn tales about a person, place, or thing. |
| True Seeing M: | Lets you see all things as they really are. |
Enchantment | Geas/Quest: | As lesser geas, plus it affects any creature. |
| Heroism, Greater: | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
| Suggestion, Mass: | As suggestion, plus one subject/level. |
| Symbol of Persuasion M: | Triggered rune charms nearby creatures. |
Evocation | Chain Lightning: | 1d6/level damage; 1 secondary bolt/level each deals half damage. |
| Contingency F: | Sets trigger condition for another spell. |
| Forceful Hand: | Hand pushes creatures away. |
| Freezing Sphere: | Freezes water or deals cold damage. |
Illusion | Mislead: | Turns you invisible and creates illusory double. |
| Permanent Image: | Includes sight, sound, and smell. |
| Programmed Image M: | As major image, plus triggered by event. |
| Shadow Walk: | Step into shadow to travel rapidly. |
| Veil: | Changes appearance of group of creatures. |
Necromancy | Circle of Death M: | Kills 1d4/level HD of creatures. |
| Create Undead M: | Creates ghouls, ghasts, mummies, or mohrgs. |
| Eyebite: | Target becomes panicked, sickened, and comatose. |
| Symbol of Fear M: | Triggered rune panics nearby creatures. |
| Undeath to Death M: | Destroys 1d4/level HD of undead (max 20d4). |
Transmutation | Bear’s Endurance, Mass: | As bear’s endurance, affects one subject/level. |
| Bull’s Strength, Mass: | As bull’s strength, affects one subject/ level. |
| Cat’s Grace, Mass: | As cat’s grace, affects one subject/level. |
| Control Water: | Raises or lowers bodies of water. |
| Disintegrate: | Makes one creature or object vanish. |
| Eagle’s Splendor, Mass: | As eagle’s splendor, affects one subject/level. |
| Flesh to Stone: | Turns subject creature into statue. |
| Fox’s Cunning, Mass: | As fox’s cunning, affects one subject/ level. |
| Mage’s Lucubration: | Wizard only. Recalls spell of 5th level or lower. |
| Move Earth: | Digs trenches and build hills. |
| Owl’s Wisdom, Mass: | As owl’s wisdom, affects one subject/ level. |
| Stone to Flesh: | Restores petrified creature. |
| Transformation M: | You gain combat bonuses. |
7TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
Abjuration | Banishment: | Banishes 2 HD/level of extraplanar creatures. |
| Sequester: | Subject is invisible to sight and scrying; renders creature comatose. |
| Spell Turning: | Reflect 1d4+6 spell levels back at caster. |
Conjuration | Instant Summons M: | Prepared object appears in your hand. |
| Mage’s Magnificent Mansion F: | Door leads to extradimensional mansion. |
| Phase Door: | Creates an invisible passage through wood or stone. |
| Plane Shift F: | As many as eight subjects travel to another plane. |
| Summon Monster VII: | Calls extraplanar creature to fight for you. |
| Teleport, Greater: | As teleport, but no range limit and no off-target arrival. |
| Teleport Object: | As teleport, but affects a touched object. |
Divination | Arcane Sight, Greater: | As arcane sight, but also reveals magic effects on creatures and objects. |
| Scrying, Greater: | As scrying, but faster and longer. |
| Vision M X: | As legend lore, but quicker and strenuous. |
Enchantment | Hold Person, Mass: | As hold person, but all within 30 ft. |
| Insanity: | Subject suffers continuous confusion. |
| Power Word Blind: | Blinds creature with 200 hp or less. |
| Symbol of Stunning M: | Triggered rune stuns nearby creatures. |
Evocation | Delayed Blast Fireball: | 1d6/level fire damage; you can postpone blast for 5 rounds. |
| Forcecage M: | Cube or cage of force imprisons all inside. |
| Grasping Hand: | Hand provides cover, pushes, or grapples. |
| Mage’s Sword F: | Floating magic blade strikes opponents. |
| Prismatic Spray: | Rays hit subjects with variety of effects. |
Illusion | Invisibility, Mass: | As invisibility, but affects all in range. |
| Project Image: | Illusory double can talk and cast spells. |
| Shadow Conjuration, Greater: | As shadow conjuration, but up to 6th level and 60% real. |
| Simulacrum M X: | Creates partially real double of a creature. |
Necromancy | Control Undead: | Undead don’t attack you while under your command. |
| Finger of Death: | Kills one subject. |
| Symbol of Weakness M: | Triggered rune weakens nearby creatures. |
| Waves of Exhaustion: | Several targets become exhausted. |
Transmutation | Control Weather: | Changes weather in local area. |
| Ethereal Jaunt: | You become ethereal for 1 round/level. |
| Reverse Gravity: | Objects and creatures fall upward. |
| Statue: | Subject can become a statue at will. |
Universal | Limited Wish X: | Alters reality—within spell limits. |
8TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
Abjuration | Dimensional Lock: | Teleportation and interplanar travel blocked for one day/level. |
| Mind Blank: | Subject is immune to mental/emotional magic and scrying. |
| Prismatic Wall: | Wall’s colors have array of effects. |
| Protection from Spells M F: | Confers +8 resistance bonus. |
Conjuration | Incendiary Cloud: | Cloud deals 4d6 fire damage/round. |
| Maze: | Traps subject in extradimensional maze. |
| Planar Binding, Greater: | As lesser planar binding, but up to 18 HD. |
| Summon Monster VIII: | Calls extraplanar creature to fight for you. |
| Trap the Soul M F: | Imprisons subject within gem. |
Divination | Discern Location: | Reveals exact location of creature or object. |
| Moment of Prescience: | You gain insight bonus on single attack roll, check, or save. |
| Prying Eyes, Greater: | As prying eyes, but eyes have true seeing. |
Enchantment | Antipathy: | Object or location affected by spell repels certain creatures. |
| Binding M: | Utilizes an array of techniques to imprison a creature. |
| Charm Monster, Mass: | As charm monster, but all within 30 ft. |
| Demand: | As sending, plus you can send suggestion. |
| Irresistible Dance: | Forces subject to dance. |
| Power Word Stun: | Stuns creature with 150 hp or less. |
| Symbol of Insanity M: | Triggered rune renders nearby creatures insane. |
| Sympathy F: | Object or location attracts certain creatures. |
Evocation | Clenched Fist: | Large hand provides cover, pushes, or attacks your foes. |
| Polar Ray: | Ranged touch attack deals 1d6/level cold damage. |
| Shout, Greater: | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
| Sunburst: | Blinds all within 10 ft., deals 6d6 damage. |
Illusion | Scintillating Pattern: | Twisting colors confuse, stun, or render unconscious. |
| Screen: | Illusion hides area from vision, scrying. |
| Shadow Evocation, Greater: | As shadow evocation, but up to 7th level and 60% real. |
| Telekinetic Sphere: | As resilient sphere, but you move sphere telekinetically. |
Necromancy | Clone M F: | Duplicate awakens when original dies. |
| Create Greater Undead M: | Create shadows, wraiths, spectres, or devourers. |
| Horrid Wilting: | Deals 1d6/level damage within 30 ft. |
| Symbol of Death M: | Triggered rune slays nearby creatures. |
Transmutation | Iron Body: | Your body becomes living iron. |
| Polymorph Any Object: | Changes any subject into anything else. |
| Temporal Stasis M: | Puts subject into suspended animation. |
9TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
Abjuration | Freedom: | Releases creature from imprisonment. |
| Imprisonment: | Entombs subject beneath the earth. |
| Mage’s Disjunction: | Dispels magic, disenchants magic items. |
| Prismatic Sphere: | As prismatic wall, but surrounds on all sides. |
Conjuration | Gate X: | Connects two planes for travel or summoning. |
| Refuge M: | Alters item to transport its possessor to you. |
| Summon Monster IX: | Calls extraplanar creature to fight for you. |
| Teleportation Circle M: | Circle teleports any creature inside to designated spot. |
Divination | Foresight: | “Sixth sense” warns of impending danger. |
Enchantment | Dominate Monster: | As dominate person, but any creature. |
| Hold Monster, Mass: | As hold monster, but all within 30 ft. |
| Power Word Kill: | Kills one creature with 100 hp or less. |
Evocation | Crushing Hand: | Large hand provides cover, pushes, or crushes your foes. |
| Meteor Swarm: | Four exploding spheres each deal 6d6 fire damage. |
Illusion | Shades: | As shadow conjuration, but up to 8th level and 80% real. |
| Weird: | As phantasmal killer, but affects all within 30 ft. |
Necromancy | Astral Projection M: | Projects you and companions onto Astral Plane. |
| Energy Drain: | Subject gains 2d4 negative levels. |
| Soul Bind F: | Traps newly dead soul to prevent resurrection. |
| Wail of the Banshee: | Kills one creature/level. |
Transmutation | Etherealness: | Travel to Ethereal Plane with companions. |
| Shapechange F: | Transforms you into any creature, and change forms once per round. |
| Time Stop: | You act freely for 1d4+1 rounds. |
Universal | Wish X: | As limited wish, but with fewer limits. |
|